# Pit Wizard

Is Open

- If selected, the pit is open, otherwise it is closed

Concealed

- If selected, the pit is disguised and difficult to see (only a thin black outline is barely visible)

Has Illusion

- If selected, the pit always appears open, whether it is open, closed, or blinking

Blinkrate (Open)

- For blinking pits, the number of game cycles the pit stays open

Blinkrate (Closed)

- For blinking pits, the number of game cycles the pit stays closed

Blinkcounter

- For blinking pits, the number of game cycles elapsed so far before the next change

Is Blinking

- If selected, the pit is currently blinking (opening and closing). This has no effect if blinkrates are not specified.

Supplies For Quick Type Panel

- Used to make stepping on a closed pit trigger its opening
- Monsters Also Trigger
  - If selected, monsters stepping on the closed pit will also trigger it. (This is in addition to the party, which will always trigger these types of pits. Items have no effect.)
- Reset Count
  - Number of game cycles before the pit closes again
- Delay Count
  - Number of game cycles before the pit opens

Switch Count Panel
The switch count panel is used to control how many switches are necessary to trigger the pit. This can be used, for example, to make 2 keyholes necessary to open or close a single pit. It can also be used to control the number of times a supplies for the quick type pit can be stepped on before it opens.

- Total Switch Count
  - The number of switch activations necessary before the pit is triggered.
- Remaining Switch Count
  - The number of switch activations still remaining.
- Count Resets Button
  - If selected, the switch count will be reset after triggering so that again the specified number of switch activations will be necessary. Otherwise, every further switch activation will again trigger the pit.

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