# Launcher Wizard

Launchers can fire either projectile type spells or an item. This choice is made using the Spell and Item buttons at the top. The launcher faces a single direction, which is chosen with the Launcher Faces: buttons to the right. A launcher can shoot from either of its two holes, or both simultaneously, chosen from the drop-down list.

For spell launchers, the spell to be cast and it's power is chosen from the drop-down list. Along with the power symbol is the cast power, the "Intelligence" modifier for the launcher which affects the power of a given spell at a given power symbol. For item launchers, the default item can be changed with the Change button. Also, a shot power is associated with it, which determines the distance the item will go and adds to the amount of damage upon a hit: a higher value means a more powerful launcher.

Current Number Of Shots

- Number of shots remaining to this launcher (shooting from both holes counts as 2 shots)

Number Of Shots To Reset To

- For continuous launchers, the number of shots the launcher is reset to after reaching its limit and deactivating

Shot Rate

- For continuous launchers, this is the number of game cycles between launches

Current Shot Counter

- For continuous launchers, this is the number of game cycles elapsed so far before the next launch

Projectiles Unending

- If selected the spells or items shot will not stop flying through the air until they hit something (also, spells will not fade in power)

Is Shooting

- For continuous launchers, if selected the launcher will currently be shooting (has no effect if shot rate is not specified)

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